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Tygress System Gazetteer

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Tygress System Gazetteer Empty Tygress System Gazetteer

Post  Gamemaster Wed Dec 21, 2011 9:33 pm

Discovered toward the last decade of the Angevin Crusade, the Tygress system was the scene of one of the hardest fought battles against the Xenos threat known as the ++Censored++ resulting in one planet being rendered uninhabitable. After the confirmed destruction of the vile Xenos, the system was seen as ripe for colonization. Of the eight bodies that made up the Tygress System, four were still capable of sustaining human life with two already bearing feral humans. As standard protocol, Imperial colonists were sent to Tygress I and Tygress II, leaving the humans on Tygress III and Tygress V to their own devices.


Map

Basic Data

Planetary Image

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Name:
Tygress I
Segmentum:
Segmentum Obscurus
Sector:
Calixis
Subsector:
Drusus Marches
System:
Tygress
Population:
316,210,000 (Source: Administratum Census 875.M41)
Affiliation:
Imperium
Class:
Gamma
Tithe Grade:
Solutio Prima
Known Persons:
None
Exports:
Minerals, Ambrosia Fruit (see Description)
Imports:
Luxury Items, Labor
Median Climate:
Warm (310K/37C)
Atmosphere:
Class 1 - Breathable (77.16% N2, 20.32% O2, .52% KR)


++Now Loading: Tygress I Gazetteer/Compiled by Adeptus Administratum/For General Audience++

A world of long seas of sand with solid rock capping each pole, Tygress I is a polarized planet. In the depths of the deserts, nomads lived for centuries through human tenacity and the bounties found at the oases dotted around the equator. High above the tropics, mountains climb above the sand where the temperatures drop dramatically to a range far more comfortable. Regardless of terrain, water is scarce with all the inhabitants of the Polar Regions carving out gigantic cisterns to horde the most precious resource.

According to legends told by both factions, those that call the sands home, they settled the planet millennia ago. They colonized the Polar Regions and reaped the multitudes of minerals buried beneath using grand trawlers that worked the desert floor. The legends vary between the Aridians, those that survive in the sands, and the Fortress Dwellers that live in the polar circles on what happened next. The Fortress Dwellers claim that the poorer members of the colonies began to raid the trawlers before being driven into the depths of the desert by defense forces. The Aridians on the other hand celebrate a holiday whereupon they threw off the shackles of servitude and retreated to the only place where they could, to the equator.

For six hundred years the Aridians struggled, raiding trawlers or each other as the chance arose. A virus began to sweep over the Fortresses and surprisingly, the Aridians were unaffected. The Fortress Dwellers were piling up their dead for processing when the Hospitallers reported the surprising news. At once the most militant was ready to go to war with their equatorial neighbors to seize the secret. Cooler heads prevailed on that day and open negotiations led to the discovery of a fruit the Aridians had been cultivating for all those years, the Ambrosia Fruit. With shipments of the fruit to the fortresses, they were able to stymie and eventually eradicate the disease.

Ambrosia Fruit had long been the source of the Aridians’ survival and the legends of their grace and beauty. A single fruit was enough to sustain a family of four for three days both in liquid and food. Over the following two hundred years, it was learned that imbibing the fruit weekly acted as a rejuvenation treatment. This immediately created a demand for the fruit and the Aridians became exceedingly wealthy.

Only after the Desert Fortresses were created to protect the oases did the Imperium as a whole realize that in them laid the oases. Attempts to steal the vines that birthed these plants always failed and after two dozen incidents did the Planetary Governor and members of the Adeptus Ministorum step in to ensure that the Aridians were allowed to exploit their newfound wealth as they pleased. Rumor amongst the Polars was that several Sisters of Battle, once Aridians, had petitioned on behalf of their brethren. Whatever the cause, the Aridians assembled castles the envy of Imperial Guardsmen in immensity and impenetrability.

Currently, the South and North Pole Fortresses form a homogenous nation and are what most people will encounter should they meet someone from Tygress I, which can be a letdown for those that believe wholeheartedly in the stories of amazing beauty. Law and order is strictly enforced, from either the individual law enforcement agencies for each fortress of the contingent of Adeptus Arbites. Laws within the fortress follow Imperial standard. The Aridians however do not have a unified front, instead falling to fifty-three individual clans that have seized one to five oases a piece along the equator region.

5 Things Everyone that has lived on Tygress I knows
  1. The average male’s body weight is 57% water, with all but 2% retrievable. A gallon of water is 3.8 kilograms.
  2. Three Imperial parties have a great amount of sway on the planet, the Adeptus Ministorum in the form of the Sisters of Battle, the Astra Telepathica and the Three Rivers Confluence, a merchant concern that moves a great deal of the minerals and ambrosia off the planet.
  3. How to don, patch and care for an Exposure Suit, the only technology that allows for men to be out in the sun.
  4. Despite the arid condition, there are things alive out in the desert from desert beetles to lizards.
  5. The legends of the creatures that live beneath the sands. Rumor tells of a race of xenos that lives beneath the sands as likely to assist a wayward travel as kill him. Most adults though discount it as being simply a threat mothers use to force their children to behave “lest the Tunnel Terrors get you.”


Points of Interest in Fortress Kilesk
  • Princes of the Stars - As the largest of the Fortresses in the Northern Hemisphere and the Imperial Capital, Kilesk hosts the greatest concentration of traders in the same hemisphere. The first stones were chiseled from the bedrock soon after the colonization on order by the Imperial Governor Kilesk and it has been expanded other the intervening millennia until it became a small city in and of itself. Craftsmen across the planet come to show their skill but the true palace within the district is the Molvack Market Hall, where vast quantities of minerals, men and gelt change hands daily in a daily auction that lasts from dawn till dusk. Listing an item can take up to a week depending on the season but nowhere on the planet can you reach a larger audience. In addition to trading, the district is also the port district with most visitors staying and playing within its walls. Due to the visitors, the law enforcement of Kilesk rarely patrols the area instead giving control completely to the Arbiters.

  • Smelter's Alley - Enormous bays near the southern walls allow the trawlers from the deserts to return to unload their precious cargo of minerals. Processing of the minerals is labor intensive with massive foundries processing the riches and smaller halls whereupon men and women labor cutting the gems to dazzle the eyes of the Sector elite. Most of the back breaking labor is done by an ever revolving number of slaves which the foundries always find to be in short supply, living a subsidence existence and in the squalor of the searing and soot filled lower rooms of the foundries. Those that survive to take a higher position find their lot improved, living in the hovels that snake between the massive foundries. Rarely a ground car is spotted breaking through the crowds of pedestrian traffic, usually transporting a dignitary to meet personally with one of the foundry proprietors to negotiate a choice contract. Occasionally within the hovels arises an upstart hall looking to fill a niche market and even occasionally offering craftsmen across the planet access to their halls.

  • Vestibule of the Omnissiah - In agreement with the Priests of Mars, a section of the capital was gifted to the Cult Mechanicus. Avoided by most of the inhabitants of the city, a steady stream of Tech-Priests come and go from the complex, usually bound on to one of the many trawlers that prowl the planet's surface in search of the planet's treasures. While not of the grandeur of a true Forge World, the quarter does offer visiting Tech-Priests a place to be among their own kind and work their craft. Unlike the remainder of the fortress, the quarter is laid out in its own master plan, all streets of regulation size to allow speedy movement and efficiency.



Last edited by Gamemaster on Wed Jan 25, 2012 10:38 pm; edited 4 times in total
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Post  Saint Sat Jan 14, 2012 6:47 pm

Saint's Observations on Sandlords
Fihr - A minor lord, his complex was not impressive to Saint though he was a fair host. Out of all the visits, Fihr seemed the least paranoid. He spoke little though, except for when he showcased his artwork. Militarily, he seemed to be oblivious to the risks, instead relying on several dozen guards and little in the way of palisade defense.

Masood - Masood was a likable enough person, taking great pride in both his herds of war grox and the Oasis itself. Most of the oases that Saint witnessed were trimmed and tended but this one hosted foreign plants in intricate patterns. Masood himself seems most interested in Aisha than speaking with Saint, asking about her origins and then questions as to why Saint trusts his life in the hands of a woman.

Botros – A smug man, no sooner has Saint entered the palace fortress that the man was immediately trying to sell fruit. Something though rubbed between them as it became clear there wouldn’t be a sale between them and Saint left soon after. Botros seemed to be the most bent on conquest if his grounds were any example. The palace itself was rather devoid of many comforts, all expenses apparently being put forth into his over strength company of mechanized infantry.

Naveed – An excellent host, after the routine probes, he was the first to share freely of the fruit with Saint, Aisha and his guide. During their discussions of Saint’s travels, one of the servants and Saint’s guide seem to share recognition and later she explains that the servant was a brother. After a light lunch, Naveed showcases his warriors as Saint has seen the horrors of the Expanse. They appear solid fighters but their gear is antiquated. Naveed explains that a great deal of his finest were lost during Delveer seized two of his oases. It was only after striking at Korem that Naveed was able to retake control.

Korem – Brutal and overbearing, the walls were lined with anti-aircraft and lascannon turrets. The guard advised Saint to make an appointment. When asked how soon, he was informed that one would be available within a month.
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Post  Gamemaster Wed Jan 25, 2012 9:55 pm

Persons of Interest
Governess Tasha Drumm - Governess of the planet of Tygress I, Tasha Drumm is Governess by birthright as the eldest child of Ernest Linton. Married to Phillip Drumm, heir to the Drumm Financial Family, in a ceremony fit for a couple of their stature the couple has recently celebrated their ninety-third year of marriage. As heir to the mantle of Governess, Tasha grew up educated by the greatest minds of the Kilesk University in an array of topics. Rightly or wrongly, the Governess is often seen as cursed with ruling a backwater planet. In her mind, she has the makings of a true politician and would have made a greater difference were she not saddled with “a frontier world”. This has led many to call her “overly ambitious” and in the worst of times “overstepping her bounds”. It is an even greater irritation that half of her planet does not even respect her right to rule and thus, she has long had an axe to grind with the Aridians.

Naveed - Second son to Malekeh Fashier, a Sandlord that many other Lords looked favorably upon, Naveed took the reigns of the family’s holdings while under assault. His father killed while defending their home from a rival, Naveed swiftly got revenge for his father and turned the tide of battle with his youthful energy. Six decades have passed since the young man first bore aloft his father’s power sword but Naveed has seen his holdings grow to three. Recently he has been under pressure from all sides and has been seeking a way to fulfill his father’s wish of uniting all the Sandlords under one banner.

Bishop Blasius Valsi - Bishop of the Tygress Ecclesiarchy, Bishop Blasius is an ancient man by anyone’s measure. Once known as a Flamer and Chainsword Preacher in his youth, Blasius has mellowed in his older years and it was a century ago that he took stewardship of Tygress and specifically the Garden of St. Ionissus. The teachings and life of St. Ionissus has made the Bishop soft most of the more Puritan preachers will say, but his clout with the common man has being mentioned in his sermons highly sought after. He can usually be found on the grounds of the Garden, either mentoring the recent influx of Monks dedicated to St. Ionissus or producing works to be distributed by the Missionaries financed by the Garden’s large donors.
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